<< Back to LiveCode Basics Game Programming Game Resources - Mostly Free and for Commercial Use: Free Clipart - Free Game Art - More Game Art - cheap Game Art - Free Photos - Digital Photos - Animation Library - TheFreeSites Do It Yourself Free Software - Gimp - Graphics/Drawing - Blender - 3D Art - Audacity - Sound Effects and Recording Picture Resize - picresize.com - change number of pixels/size ... more here Lessons/Tutorials (with screenshots) can also be found at: LiveCode Examples (with code) can be found at: Programs by Students and Apps by Students Basic Game Concepts - Moving the Player, other objects and detecting collisions
1. Moving the Player - Moving the Main Player
1.1 Using the Mouse - (Grab, mouseMove, Intersect) (drag-n-drop code) - using the mouse to move your player
Games - Educational Games - drag and drop, moving and matching games
Games - "Bug Catcher" game (Clone, deleting clones, a scorekeeper, a timer) with code Games - "Tiles" games (the Target, message path) - handling many objects, "inheritance" (in Java terms) Project - Drawing using tools (pencil, line and browse tools, Drag) - a really simple drawing program
1.2 Using the ArrowKeys - (ArrowKey) (arrowKey code) - using the cursor keys to move your player Games - Minefields - (Grouping, graphics) making minefields, avoidance games
2. Special Effects - Changing things, Hiding Objects, Moving Objects, Doing Things 2.2 Skinning Buttons - making your objects look better with images 2.3 Images and Graphics - which is better to use for your games? 3. Adding Other Objects - Adding obstacles, targets, enemies, prizes to add more interest to the games 3.3 Collecting objects (using variables) - to keep count when you need more than one to move to next level 4. Working with Many Objects (make Groups) - Save yourself time, use less code and and do it easier 4.1 Identifying Objects (name,short/long name) - the names of objects 4.3 Too Many Objects? (Grouping) - less coding by grouping many objects together 5. Timers, Keeping Score - Adding More Features - Adding more interest to the games 5.1 Timers - race against time with a clock timer 5.2 Timers for Game Loops - race against time with a clock timer 5.3 Winning, Losing and Keeping Score - what to do after collisions 5.4 Keeping/Saving Scores (Put, URL, specialFolderPath, Add, Subtract) - save high scores/fast times 5.6 Special Keys - adding "backdoors", secret keys to add extra lives, more points, skip to next level, etc 6. Making the Objects Move on Their Own - Having objects move on their own, action, excitement and danger 6.1 Overview - Quick Intro - messages that repeat (call themselves) 6.2 Simple Game Loops - messages that repeat (call themselves) a Game Buttons - controlling the game, Start, Stop, Pause, Reset buttons b. Simple Message Loops - 1 (Send, start/stop buttons) - having enemies move on their own, repeating d. Stopping/Starting/Pausing (Send, Cancel) (send code) - canceling the messages to stop the game loop 6.2 Full Game Loops - handling more actions - backgrounds moving, keeping score, more enemies, etc) 6.4 Shooting Bullets (exists) (code) - creating objects (bullets, darts, etc) and have them move on their own 6.5 Moving Terrain/Backgrounds - look like you are always moving 7. Polishing Off Your Game - Adding Extras, Looking more professional
Advanced Topics - Tricks, Hints and Shortcuts to make things easier Problems and Solutions - Answers to some of the more common problems 8. Putting your game on your cellphone 8.1 Action Game to Android - putting your game on your cell phone 9. Multiple Player Games with Multiple Computers
8.0 Sockets - Communicating with other computers using sockets 10. Other Examples, Programs and Techniques 9.1 Games - Cannonball Game - by Robert Cailliau, great example of designing a game
copyright (c) 2011 Cyril Pruszko
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